Enough with the manual tasks already
In partnership with Zapier
When we were in LA for Canva Create we had a mini offsite. The big question was "what's not working?" We're still a new company and there's lots to figure out. Turns out there were way too many manual steps in our deal flow: creating Asana projects, Google Drive folders, Air boards, Slack channels — all of it by hand, every single time. So I automated it with Zapier.
No more manual tasks!
Now when deals move through our pipeline the whole project scaffolding builds itself. Three Zaps save us an hour on every client and they took 20 minutes to build. How are you automating your team?
The Spark
This is stuff I'm enjoying out in the world (it's probably not B2B).
I've always been drawn to autobiographies. Give me someone at the top of their craft talking about how they actually work and I'm all the way in. Throw music into the mix and that's a wrap. Last week the New York Times released their 30 Greatest Living American Songwriters list and of course Jay-Z was on it. They sat him down to talk about songwriting and I'm all the way in.
Jay-Z is one of the great storytellers of our time
In the last few years I've read a few great autobiographies: Dave Grohl, Mark Hoppus, Will Guidara, Anthony Bourdain (I reread Kitchen Confidential annually), Mel Brooks, Phil Knight—yeah, I see it too... Any time you have an opportunity to learn from the brightest minds in the world (regardless of industry), it's worth the time.
🎵 Listening to The Blueprint by Jay-Z as I type this.
The Deep Thoughts
This is what I'm thinking about.
The primary topic of conversation the past few weeks has been surprising. It wasn't strategy or brand systems or tools. I mean it was all of them but wrapped around one key theme: rollouts. Yup, that specific moment when a brand tool goes from a good idea to something people actually get to/need to work with. And I keep seeing the same things go wrong.
Most rollouts don't fail because of the tools. They fail because the tools were designed by creatives, for creatives, then handed over to people who aren't that.
So here's how you get your rollout right.
Here’s how we make sure they do.
Stop focusing on just creatives
The first mistake we make when rolling out brand tools — and for clarity, I'm talking about Canva, Capsule, Air, a CMS, Asana, and so on — is building the experience we expect for ourselves. The perfect template library, the locked-down system, the pixel-perfect constraints. The things that years in Photoshop or Figma taught us.
The sales rep trying to hit quota doesn't need any of that. They need to get a one-pager out the door before 2pm. They're not going rogue because they want to. They're going rogue because you didn't make it easy enough to do it right.
We need to remember: if they had the creative skills, they wouldn't need the tools you're building for them in the first place. You're not building for yourself. You're building for someone who thinks completely differently about this work than you do.
I learned this the hard way. When we launched the first set of web modules at HubSpot (back in 2015 I think) I thought it was obvious how to use them. Create a new landing page, drop in the modules, boom. Turns out it wasn't that easy because I was the only one who actually knew how to do that... because I had built them for a developer, not for a marketer. The feedback that came back was humbling (more like a gut punch). But once we went back and rebuilt everything with the marketer in mind, those modules were behind over 30k localized, accessible, on brand web pages that dev never had to touch. Putting the marketers first changed the game.
Most rollout failures aren't a tool problem or a training problem. They're an empathy problem.
Land and expand
Enterprise-wide rollout is always the goal. Think of it like a home renovation — if you can get the electricians, plumbers, and painters in all at once that's how you do it right the first time. Less rework, less cost, more efficient.
But sometimes the budget just isn't there or the org structure won't allow it or leadership needs proof before they commit. So what do you do? You start small.
Do the job right and you unleash a magical force: jealousy. When their teammates — the ones without access — see their success, they'll want a taste too and now you've got some squeaky wheels. And you know what they say about squeaky wheels, right?
So while you're building for the team that said yes, make sure you're designing with the squeaky wheels in mind. You're putting features into the system that'll make them loud when they see what they're missing. The second someone on a different team says "wait, can I do that too?" and they don't have a seat yet you're creating surround sound around the rollout. And that's an unbeatable force.
Full rollout is plan A. But if plan A isn't an option, this is how you make plan B work harder than most people's plan A.
Don't hand over an empty instance
This one is non-negotiable. Nothing kills adoption faster than opening a tool for the first time and seeing a blank screen. I call this the blank canvas problem and this isn't a vendor problem. It's a buyer problem.
Here's how it happens. You got your budget. You built the hype. You told everyone how this new tool is going to change the game for them. Leadership is in. The crowd goes wild. Launch day hits and when everyone logs in there's nothing there. No templates, no examples, just a big empty screen staring back at them.
That momentum you spent weeks building? Gone. The enthusiasm you worked so hard to create? Deflated. And getting it back is nearly impossible.
Before anyone gets access, the kits need to be built out. Templates should be ready. Brand assets should be in. Enablement should be ready to go. Here's what the full process looks like:
- Perform an audit to understand what templates the team actually needs
- Build out those templates before launch
- Create examples that show what "good" looks like
- Schedule training before launch, not after
- Soft launch with power users who can champion it (they create the squeaky wheels)
- Plan and communicate what the feedback cycle looks like
First impressions in software are as sticky as first impressions in real life. You blow it on day one, you may not get a day two.
Don't lock everything down
This is the one that kills brand teams. And I get it — you've spent years getting this right, and now you're handing it to someone who doesn't know why white space is a beautiful thing or why using your primary color on everything is a bad thing.
But you can't control everything — and you don't want to. Locking everything down might seem like a good idea but as soon as you lock something, it becomes the blocker.
Flexibility isn't a threat to your brand but rigidity is. An asset created at 90% is better than an asset created at 0% because it was easier to just clone the old deck.
The goal isn't control. The goal is consistent enough, at scale, by people who aren't designers. You'll never hit that goal with a locked-down system. And besides, think of all the things coming off of your plate. Would you rather spend your time making a random ad that 100 people will see perfect or would you rather put that effort towards the brand's next big swing?
Put together your do's and don'ts
You can't assume that everyone knows what to do with a specific tool. Every tool has a ceiling and your team needs to define where it is for your brand. The way you define that ceiling is by mapping your work against the Scaling Creative Framework.
The framework has two axes: creative effort and time/skills. Brand tools live in the bottom-right quadrant: Creative Supported work your team can handle without going through a creative request.
The simplest way I can explain the ceiling: you're not making a Super Bowl ad in these tools. That's a given. But beyond the obvious, there's no universal answer for what goes in that quadrant. At one company a product demo video is firmly self-service. At another it's agency work. So before you roll anything out, do the exercise. Sit down with your creative team and your key stakeholders and define what actually belongs in self-service for your org. What are the repeatable, lower-lift assets that are eating your creative team's time? Those are your do's. What still needs creative judgment, brand oversight, or production quality? Those are your don'ts.
Not only will this clarify who does what but it'll help with decision fatigue during triage too.
Self-Service FTW
There's a common misconception around self-service tools that feeds into the creatives-as-divas stigma. Don't get me wrong, there's a huge benefit to creative teams when their colleagues can create via self-service — but there's a huge benefit to the colleagues too.
Self-service isn't just about freeing up creative bandwidth. It's about giving everyone else speed, efficiency, and the ability to experiment. Working with creative is slow — and rightfully so, good work takes time. But not every idea needs a full production cycle. Self-service means someone can test a concept and get something in market within the hour vs. days or weeks. That kind of velocity changes what your org is willing to try and how fast it can respond to the market.
And what does creative do with this newfound time? They work on the big swings. The ones that drive exponential growth. If we go back to the Scaling Creative Framework, the top half is about exponential growth. The bottom half is about keeping the lights on. You can't do the former if you're buried in the latter.
The real goal of a rollout
A successful rollout isn't about the tool. It's about getting your whole org to show up consistently for your customer across every single touchpoint. That consistency is what builds trust in your brand.
Trust is how you build the brand equity and awareness we're all chasing. When your ads look like your website and your sales decks and your emails and your product and your videos, you're actively building trust with your customer.
The assumption that self-service work doesn't impact the business is completely misinformed. It's the foundation that makes everything else possible. Get the rollout right and you create consistency at scale. Consistency at scale builds trust. Trust builds equity. And equity is what gives you the runway to take the big swings that grow the business exponentially.
The rollout isn't the finish line. It's just the beginning.
The Pitch
This is what you should be thinking about.
Most rollouts fail because there is no strategy. We're pretty good at that at OhSNAP!
Whether you're launching a new tool, process, or rebrand, we can help you plan it, build it, and release it. That's right — strategy AND execution.
I've been away for a while. That's on me. The agency has been busy in Q1 and Q2 and travel has been nonstop (I’m on my 3rd trip in 5 weeks next week) but this newsletter is a major priority for me and I'm excited to get back to it. If you have questions, feedback, or topic ideas, you know where to find me.
Dmitry
PS If someone forwarded this to you, please subscribe below.
PPS If you're interested in sponsoring The Brief Creative, please get in touch.
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Some links in this post are referral or affiliate links which means if you click or purchase something through them I may get paid a small amount of money. 1. There are absolutely zero expectations of you to purchase anything, I'm just happy you're here and 2. I would never recommend something to you that I don't use myself.
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